The Context / The Challenge / The Solution / The Retrospective
The Design Process:
Thankfully, COVID in Hong Kong has been pretty under control (at least compared to other places in the world). However, we weren't immune to the rush to stock up on supplies at the supermarket.
Aisle 1 is a simple game where the player has to buy as many items that correspond with their grocery list within the time limit.
Deployed with Github.
First, I looked at other games on the internet, like games I played on Neopets (Meerca Chase, Hassee Bounce) or Snake that used to be popular on Nokia phones.
I also researched classic arcade games from the '80s, using sites like this one.
The reason why I looked at these games is because they have simple winning and losing logic. Because of my tight timeline, I had to keep in mind that my game had to be something I could code in 2 days.
When defining my idea, I thought about: